“Mortal Kombat 11” update 1.28 adds more character adjustments – patch notes

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As Mortal Kombat 11 enters its third year since release, NetherRealm Studios has put out the latest update full of general and fighter-specific adjustments.

Version 1.28 was released on January 26 for PlayStation and Xbox — PC, Nintendo Switch and Google Stadia will release at a later date — and fans of Kotal Kahn will want to take notice of the changes. Mileena and Rambo also saw significant updates.

While the patch notes for this latest update don’t seem robust, it’s not surprising considering the next Pro Kompetition qualifier will be arriving soon.

Here are the complete changes in Mortal Kombat 11 version 1.28.

kotal kahn mortal kombat 11 gameplay
NetherRealm Studios

MORTAL KOMBAT 11 VERSION 1.28 PATCH NOTES

General Gameplay Adjustments

  • Move list corrections.
  • Fixed minor issues with several Augments.
  • Fixed minor visual and audio issues with several Brutalities.

Character Specific Adjustments

  • D’Vorah – The number of Wasps currently affecting an opponent will no longer sometimes be reset if Strepsiptera connects while the opponent is in the hit reaction to Swarm.
  • Kano – The first hit of Snake Bite now has one more active frame and the second hit has one less startup frame.
  • Kano – The hit reaction to Figjam Amplified (Back Punch, Back Punch, Front Kick, Amplify) will no longer sometimes use the incorrect blood color against some opponents.
  • Kotal Kahn – Now has 1,050 health (down from 1,100).
  • Kotal Kahn – Fixed issue with Eztli Totem providing higher than intended healing when stacked with other Totem types.
  • Kotal Kahn – Chicahtoc and Eztli Totems no longer have Kustom Variation restrictions in Kompetitive modes.
  • Kotal Kahn – The first hit of Yeyecame Disk Amplify now has slightly farther reach and the projectile now has 10 fewer frames of hit advantage.
  • Kung Lao – Sweeping Razor (Away + Back kick) while having no Hat properly triggers Krushing Blow reset conditions.
  • Shao Kahn – Now has 1,100 health (up from 1,050).
  • RoboCop – Now has 1,050 health (up from 1,000).
  • RoboCop – Adjusted the hit region of Getup/Flawless Block Attack (Up + Back Punch).
  • Sheeva – Dragon Drop is now off-screen for two more frames before her drop attack begins.
  • Sheeva – Dragon Stance now has two more startup frames.
  • Mileena – Poisonous Butterfly (Towards + Back Kick) now has airborne frames when Mileena is off the ground.
  • Mileena – The hit reactions to Kahnum Dash Amplify, Kahnum Dash Further Amplify, and Ridin’ Dirty (Front Punch, Front Punch, Front Punch + Front Kick) now have airborne frames when Mileena is off the ground.
  • Mileena – Fixed a rare issue where Play Time (Towards + Front Punch, Back Punch, Back Kick) could leave a lingering visual effect on certain costumes.
  • Rambo – Slightly adjusted the hit regions and repel regions of Basic Training (Away + Front Punch).
  • Rambo – Lieutenant Drop (Towards + Back Kick) now has airborne frames when Rambo is off the ground.
  • Rambo – Hidden M60 and Hidden M60 Amplify will no longer sometimes use an incorrect animation when Rambo is hit by Kronika’s Reverse Time.

Mortal Kombat 11 is available for PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, PC and Google Stadia.

What do you think of the latest changes? Let us know in the comments section.

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